Post by pappa jun on Mar 10, 2010 19:00:01 GMT -5
Paintball variations
From Wikipedia, the free encyclopedia
Paintball is often played using different variations of its basic rules. The most obvious variations are referred to as different 'game types', and among them are woodsball, speedball and scenarioball. Some of the smaller-scale variations are allowed on most commercial fields, while others are only played in private games (usually because of the variation's questionable rules or complex nature).
Basic variations
* Capture the Flag - A team must take the flag from the opponents' flag station on the opposite side of the field and return it to their own station in order to win. The flag may also alternatively be placed in the center of the field, left for both teams to compete over.
* Elimination or Slayer - The objective is for either a team or individual player to eliminate all of their opponents.
* King of the Hill - Similar to the children's game, this version centers around the defense of a raised flag.
* Tag - One player starts in an "it" state, with the objective of hitting other players. When another player is hit, he/she is then it.
* Ironman - One team is positioned in a reasonably fortified position on the field with a flag to defend. Players are only considered "out" when they decide to forfeit from substantial hits or run out of paint or air.
* Ambush - 1 to 3 people position them selves at a set point while a larger force (with a flag to put in a set "safe zone") moves though a set area when the larger force passes the smaller force opens fire and makes an attempt to capture the flag and bring it back to where it started. (This game can be played vice versa as well)
* Hostage - One team is in charge of freeing a set group of individuals who are being held by the opposing team, in this set-up one team is usually designated as "terrorists" or hostage takers while the other team is designated as being a SWAT, special forces or special intervention team. The hostages are usually unarmed and are freed by being tapped by a member of the rescuing team, they then may or may not have to be accompanied to a predesignated evacuation zone.
Tournament formats
Tournaments may be played with teams of various sizes, although the most common modern-day formats are 3-man, 5-man and 7-man. 20-man and 15-man tournaments were common on wooded fields in the 1980s, and professional paintball teams played 10-man for most of the 90's and into the new millennium, but today tournament paintball is dominated by 3-, 5-, and 7-man formats. In most tournament formats, teams play a set of games against various opponents. Teams earn points for each game, with the most points awarded for capturing and hanging the flag, but some also awarded for opponents eliminated and teammates left alive at the end of the game.
* Capture the Flag - The original tournament format, woodsball tournaments of any size are commonly capture the flag format, as well as most 3-man and 5-man speedball tournaments, but may also be used with other team sizes. The game starts with a flag at each team's starting station, and the team to capture their opponent's flag and return it to their starting station wins. The National Professional Paintball League plays a 7-man capture the flag format, which was used in the NPPL US Paintball Championship (NPPL Commander's Cup 2005 in Miami) broadcast on ESPN2 in the spring of 2006. 7-man capture the flag is also played by regional tournament series like the Xtreme Paintball Sports League and the New England Paintball League.
* Centerflag - The two flags of capture the flag are replaced by one flag located at the center of the field. The first team to take this flag to the opposing team's starting station wins the game. 3-man, 5-man and some 7-man competitions primarily use the centerflag format. Paintball Sports Promotions, a national circuit, offers 5-man centerflag divisions in addition to XBall.
* XBall - A newer format first played at the International Amateur Open in 2002, XBall pits two teams against each other in multiple rounds of Center Flag played one after another until game time runs out. A team scores one point for each game of centerflag they win, and the team with the most points at the end of the match wins. Professional XBall matches are 50 minutes long, split into two halves, while non-professional matches use various shorter game times. Although only 5 players per team play in any given game, depending on league rules, teams may roster up to 19 players and substitute them after each point. Unlike most tournament formats that forbid players to communicate with people on the sidelines, XBall teams have a coach who can communicate, along with the spectators, with players on the field. Players who receive penalties are not permanently removed from the game, but placed in a hockey-like penalty box for several minutes. The National XBall League, a professional circuit associated with Paintball Sports Promotions, plays the XBall format, which was also used for the Smart Parts World Paintball Championships broadcast on ESPN2 in the fall of 2006.
* XBall Light -Like XBall, but only has one period, typically 15 minutes long. The first team to reach a set point total (commonly 5 or 7 points), or the team with the highest point total after game time has elapsed, wins the match. XBall Light is offered by Paintball Sports Promotions as well as regional series like the Carolina Field Owners Association.
From Wikipedia, the free encyclopedia
Paintball is often played using different variations of its basic rules. The most obvious variations are referred to as different 'game types', and among them are woodsball, speedball and scenarioball. Some of the smaller-scale variations are allowed on most commercial fields, while others are only played in private games (usually because of the variation's questionable rules or complex nature).
Basic variations
* Capture the Flag - A team must take the flag from the opponents' flag station on the opposite side of the field and return it to their own station in order to win. The flag may also alternatively be placed in the center of the field, left for both teams to compete over.
* Elimination or Slayer - The objective is for either a team or individual player to eliminate all of their opponents.
* King of the Hill - Similar to the children's game, this version centers around the defense of a raised flag.
* Tag - One player starts in an "it" state, with the objective of hitting other players. When another player is hit, he/she is then it.
* Ironman - One team is positioned in a reasonably fortified position on the field with a flag to defend. Players are only considered "out" when they decide to forfeit from substantial hits or run out of paint or air.
* Ambush - 1 to 3 people position them selves at a set point while a larger force (with a flag to put in a set "safe zone") moves though a set area when the larger force passes the smaller force opens fire and makes an attempt to capture the flag and bring it back to where it started. (This game can be played vice versa as well)
* Hostage - One team is in charge of freeing a set group of individuals who are being held by the opposing team, in this set-up one team is usually designated as "terrorists" or hostage takers while the other team is designated as being a SWAT, special forces or special intervention team. The hostages are usually unarmed and are freed by being tapped by a member of the rescuing team, they then may or may not have to be accompanied to a predesignated evacuation zone.
Tournament formats
Tournaments may be played with teams of various sizes, although the most common modern-day formats are 3-man, 5-man and 7-man. 20-man and 15-man tournaments were common on wooded fields in the 1980s, and professional paintball teams played 10-man for most of the 90's and into the new millennium, but today tournament paintball is dominated by 3-, 5-, and 7-man formats. In most tournament formats, teams play a set of games against various opponents. Teams earn points for each game, with the most points awarded for capturing and hanging the flag, but some also awarded for opponents eliminated and teammates left alive at the end of the game.
* Capture the Flag - The original tournament format, woodsball tournaments of any size are commonly capture the flag format, as well as most 3-man and 5-man speedball tournaments, but may also be used with other team sizes. The game starts with a flag at each team's starting station, and the team to capture their opponent's flag and return it to their starting station wins. The National Professional Paintball League plays a 7-man capture the flag format, which was used in the NPPL US Paintball Championship (NPPL Commander's Cup 2005 in Miami) broadcast on ESPN2 in the spring of 2006. 7-man capture the flag is also played by regional tournament series like the Xtreme Paintball Sports League and the New England Paintball League.
* Centerflag - The two flags of capture the flag are replaced by one flag located at the center of the field. The first team to take this flag to the opposing team's starting station wins the game. 3-man, 5-man and some 7-man competitions primarily use the centerflag format. Paintball Sports Promotions, a national circuit, offers 5-man centerflag divisions in addition to XBall.
* XBall - A newer format first played at the International Amateur Open in 2002, XBall pits two teams against each other in multiple rounds of Center Flag played one after another until game time runs out. A team scores one point for each game of centerflag they win, and the team with the most points at the end of the match wins. Professional XBall matches are 50 minutes long, split into two halves, while non-professional matches use various shorter game times. Although only 5 players per team play in any given game, depending on league rules, teams may roster up to 19 players and substitute them after each point. Unlike most tournament formats that forbid players to communicate with people on the sidelines, XBall teams have a coach who can communicate, along with the spectators, with players on the field. Players who receive penalties are not permanently removed from the game, but placed in a hockey-like penalty box for several minutes. The National XBall League, a professional circuit associated with Paintball Sports Promotions, plays the XBall format, which was also used for the Smart Parts World Paintball Championships broadcast on ESPN2 in the fall of 2006.
* XBall Light -Like XBall, but only has one period, typically 15 minutes long. The first team to reach a set point total (commonly 5 or 7 points), or the team with the highest point total after game time has elapsed, wins the match. XBall Light is offered by Paintball Sports Promotions as well as regional series like the Carolina Field Owners Association.